Chaos
[05/2021-08/2021]
Game Designer
2D Artist
2D Artist
Introduction
CHAOS is a strategy card game. Players will play as a person with a mental health condition or a Ghost.
Then they have to escape from a mental hospital with their teammates together.
Type of player
Four people are divided into two teams, and each team contains two identities: Mental patients and
ghosts.
Victory Conditions
Any player in the team passes through the DOOR.
Opening condition of the DOOR
Any player can open the door by staying on the map marked with "key". After opening the door, patient
players will pass through the door, but ghost players cannot pass through the door.
Sequence of action
Two teams of four players roll dice in turn. Players in the team with larger sieve points first. Then
act in the order of "Team A Human - Team A Ghost-Team B Ghost-Team B Human".
Move
Mental patients and ghosts have a basic action point of one square per turn, which can only move
horizontally/vertically, not obliquely. Patients can't cross obstacles, but Ghosts do. Players cannot
move obliquely.
Playing rules
Move first and then show a card. Only the "Physical ExaminationDetection" card can be delivered before
moving. If the card showed has a bonus to the move, continue to move after showing. Players
need to show all the cards they want to show in their turn after the basic move, and they can't continue
to show cards after the card bonus move. When the turn is over, the player draws a card from his
identity card pile; If the number of cards in hand is less than 3 at this time, you need to draw 3
cards. If the function cards are drawn before the end of the game, rewash the waste cards and
continue to draw cards.
Identity transformation
When patients and ghosts from different teams meet (as long as they meet in the same grid as human
players at a particular moment), the human-ghost conversion occurs. New ghost players need to roll the
dice to decide their position, again decide the number of rows in turn 1 and determine the number of
columns in turn 2).
Card type
Identity cards
Blue card| Patient Identity Card
-They are not aggressive
-They will be attacked by bombs
-They can pass through the DOOR when it is open.
Red cards | ghost identity card
-They are aggressive (against opposing teams)
-Their attacks that are not subject to accidental injuries;
-They can't go straight through the open DOOR.
Function cards
There are four colours of function cards: Heart, Square, Eye and Spades. Hands with different colours
have different matching effects in cooperation effects.
Mental patient function card
Schizophrenia| reversal
Change the order of
action.
Physical Examination |
Detection
Whether there are bombs in
any three grids.
Amnesia | Shuffle
Randomly draw one card
from the other patient's
cards.
Mania | sprint
After moving, another grid
can be appended to move.
Protection | hurt
reduction
No damage for the next
turn.
Schizophrenia| reversal
Change the order of
action.
Physical Examination |
Detection
Whether there are bombs in
any three grids.
Amnesia | Shuffle
Randomly draw one card
from the other patient's
cards.
Mania | sprint
After moving, another grid
can be appended to move.
Protection | hurt
reduction
No damage for the next
turn.
Ghost Function Cards
Possession | Force Move
(Range)
Force enemy patient
players to move two
squares between ghosts and
human players within a 3x3
range.
Spoiler| Change terrain
Change the location of the
bomb in the map until the
end of the game without
changing the location of
the map by four players,
or change any two map
cards except for the birth
point into "bomb cards"
for one turn. Players in
the same team can know
each other's position.
When changing the terrain,
the map on which the
player stands cannot be
change
Brainwash| Destroy the
enemy team's card
Mix the cards of two enemy
players into their
respective characters'
cards and draw them again.
Prank| recycle card
Draw a card from the hand
of any enemy player.
Cloaking | Hidden moving
path
In the next two rounds,
the chess pieces will be
removed from the map and
the player will record the
movement process himself.
The function card is
still valid in the blank
state. At the end of the
cloaking state, the path
record should be exposed.
Cloaking | Hidden moving
path
In the next two rounds,
the chess pieces will be
removed from the map and
the player will record the
movement process himself.
The function card is
still valid in the blank
state. At the end of the
cloaking state, the path
record should be exposed.
The cooperative effect of the two cards
Rules
The cooperation effect means that two players in the same team show one card each to obtain new
functions or cover the whole team with the function of one card. Two cards can not be shown by the same
player at the same time. When players in the same team need to show cards together, their behaviours of
them form a round. The players who play cards first in this team initiate the cooperation effect.
Collocation effect
Cloaking (ghost) + mania (human)
When two players in the same team are within the range of 3x3, the patient can teleport to the ghost (in
the same grate as the ghost) in this round; the patient will follow the ghost and move without being
affected by obstacles in the next round.
Brainwashing (ghost) + amnesia (human)
exchange enemy players' identities and cards.
Possession (Ghost) + Protection (human)
Repulses two enemy players from their current position by three grates (the direction is specified by
the playing team). Repel to the map boundary at most.
Prank (ghost) + schizophrenia (human)
Reverses the cooperation effect of the enemy team so that its impact reacts to the enemy.
Spoiler (Ghost) + Human (Physical Examination)
Provide a visual field for your "human" players to see all bomb cards on the map, including new bomb
cards put by enemy players later.
Suit
The effect of cooperation cards can be fully exerted when showing the same colour as cooperation cards.
If the suits are different, the trigger effect will be different.
Map card
Normal Map Card
Players can move around
the normal map at will.
Bomb
Four bombs in each round
are randomly distributed
on the map, except for
four birth points.
Key & Exit
The key and exit are fixed at the boundary of the
map.
Time Card
Time cards are divided into "midnight" and "dawn". There are three cards with the same suit (not limited
to the type of functional cards). Show three cards of the same suit to get a chance to choose the time,
moreover, three cards will be collected into the folding heap. When the time card is triggered, the
restrictions on ghosts and mental patients are different at different times. Each time card lasts two
rounds.
"Midnight"
The patient is restricted from moving freely at midnight, and the
moving direction is determined by the rotating compass at each
movement and only one card can be shown in each round to draw cards
normally.
“Dawn”
Ghosts are restricted from moving freely at dawn and can only move on
the same row or column at their current position. Only one card can
be shown in each round and can be drawn normally.
Normal Map Card
Players can move around
the normal map at will.
Bomb
Four bombs in each round
are randomly distributed
on the map, except for
four birth points.
Key & Exit
The key and exit are fixed at the boundary of the
map.
"Midnight"
The patient is restricted from moving freely at midnight, and the
moving direction is determined by the rotating compass at each
movement and only one card can be shown in each round to draw cards
normally.
“Dawn”
Ghosts are restricted from moving freely at dawn and can only move on
the same row or column at their current position. Only one card can
be shown in each round and can be drawn normally.
Game Props
Game Map
* Front map * Negative bomb markings
Front map
Green is the birth position of Team 1 and yellow is the birth
position of Team 2. The triangle is the patients` birth position, and the square is the ghosts` birth
position. The red circle is the key, the red cross is the door, and the black is the obstacle. The green
range is the position where the player throws the dice. The direction of the range is fixed by the
coordinate axis.
Reverse map
The red cross is the bomb location.
Game Flow
Character Design
Character Design