Game Design
(Includes individual projects and collaborative projects)
Memory
【
11/2020-05/2021
】
Memory is a decryption adventure game,
where the player plays a girl who loses her
memories.
Every time she finds something
related to herself, she will enter her Memory World and then
return to the Real World. She
will gradually recall the stories before her
death during the
process of finding.
Game design document
https://maipdf.com/doc/a12026166338@pdf
2D Character & 2D Props Design
3D Character & 3D Props Design
Scene Design
Game Video
Chaos
【
05/2022 - 08/2022
】
‘CHAOS’ is a strategy board game. You will play as a
Mental patient or a Ghost. Then you have
to escape
from a mental hospital with your teammates together
Type of player: Four people are
divided into two teams,
each team contains two identities: Mental patients and
ghosts.
Game Rules Documernt
https://maipdf.com/doc/a11764184129@pdf
Game Flow
Card Design
Face Straight to your ANXIETY!
‘Face Straight at your Anxiety’ is a kind of text adventure game which pays attention to the
inner world of
anxiety sufferers. On the way to see a psychologist,
the main character keeps
talking with his inner anxiety. Whenever something happens, “anxiety” will
affect his mood and
behavior. In the conversation,
the player plays the role of the main character’s
“anxiety”.
The player needs to do his best to protect
the main character from outside harm. However,in
the process of clearing the second and third levels,
the player has to control the main
character through
the crowds while avoiding the sight of NPCs to prevent himself from being
too nervous.
Game Design Document
https://maipdf.com/doc/a12219191973@pdf
Conversation Design
https://maipdf.com/doc/a19453204498@pdf
2D Character Design
3D Character Design
3D Props Design
Scene Design
Game Video
Dawn——Collaborative project
【
03/2020 - 05/2021
】
‘Dawn’ is a role-playing (RPG) team game in the setting of an Eastern ghost culture. The game
is divided
into two player, human and ghost, in which human
player can escape from the gate
after finding sacrifices while the ghost player needs to extinguish the
human player's soul
lamp to convert into the humanin order to leave. There is no death in the game. It
can bring a
different user experience through
ghost-human character conversion.The design of the
game's
character is based on the traditional Chinese
culture of marriage and funeral, and the scene
is set
in the mansions in Shanxi.
Game Design Document:
https://maipdf.com/doc/a18367212863@pdf
Game Flow:
https://maipdf.com/doc/a10270213807@pdf
Culture Explanation:
https://maipdf.com/doc/a11216208993@pdf
Tutorial Introduction:
https://maipdf.com/doc/a19928214662@pdf
Game World & Characters:
https://maipdf.com/doc/a10706215593@pdf
Game Video
Cool Down
【
07/2022-08/2022】
【
under development
】
The main purpose of the game is to ask the players to help a melting glacier. Players need to
find the factors in each scene that are detrimental to climate change successfully
.For
example, the door of the fridge is open, and an air conditioner is working with the door of
the room opened. Players need to correct these wrong behaviors and record their actions in a
folder in the bottom left corner, the TO DO List. And the 'glacier' on the right corner will
gave some prompts for player. If the player does not complete the task, the thermometer in
scene 2 on the top will explode to remind the player. When the temperature rises, it can have
a negative impact on the ocean, marinelife and coral reefs will die.
One day, one page ——Collaborative project
【 01/2020 - 02/2020 】
One Day One Page is an interactive game for mobile phones. The game follows the one-day
experiences of a health care worker in China during the
Corona Virus Disease 2019.
Game Screenshots
You can scan the QR code to play the game :)
Wateroot ——Game Jam project
【 02/2023 】
You can follow the link below and download the game :)
https://ggj.s3.amazonaws.com/games/2023/02/331895/exec/IU9uE/GGJ2023-Wateroot-Game.zip
Wateroot is a 3D maze game. By rotating the models which are pipes, players can flow a water
drop in the pipes move with the influence of gravity. When the player finds the exit and lets
the drop through the exit, a level is finished. The source of inspiration is a hypothesis of
cosmology – “Heat Death”. Since the beginning of the universe, and since the emergence of
life, everything in the world has evolved in its own direction. And each of these paths of
development becomes part of the complex roots of evolution. But based on the second law of
thermodynamics, the increase of entropy principle will only let all the roots converge to a
final end, and the world will return to heat death. The water in the game represents the root
of life. It is also the trace of the existence of human beings and other creatures living on
Earth in the universe. The backgrounds of the game represent that from the first sprout of
life underwater to the vastness of the stars, the evolutionary roots of life are increasingly
complex, which is expressed by more complex layers of pipes at each harder level.
No matter what the path of the root is, it always leads to one. If the end of the world is a
foregone conclusion, what are we going to do as life in this world? This is a question worth
thinking about.
Level Design:
Game Video
Lucidream ——Collaborative project
【 01/2023 - 03/2023】
LuciDream is a third-person perspective surreal adventure game. Players will be born in a
surreal world full of crises, searching for pieces of code clues about the real world and
eventually escaping from it.
We have tried to add some surreal elements to the game mechanics so that players can have a
more innovative experience during the game.
Character & Monster Design
3D Props Design
UI Design
Game Video
Cook Human on Time——Collaborative project
【04/2023 - 05/2023】
This is a casual game with a 'social clock' theme. Social psychology defines the social clock
as "the psychological clock of the major milestones in an individual's life". The "social
clock" is determined by the social and cultural landscape: it reflects the individual's
expectations in the society in which they live.
During this game, players need to 'cook' multiple characters at a set age and time to gain
points. During the 'cooking' process, players must be aware that actions not by the social
clock will trigger a point deduction.
The game's time points and event design are always based on the social clock of the Chinese
cultural background.
Game Link
https://joshuarabbit.itch.io/cook-human-on-time
Game Video
︎︎︎