My
MEMORY
[07/2020-04/2021]
Game Designer
2D & 3D Artist
Game Video
Introduction
This page describes the game's game-ability, mechanics, core experience, and audience.
Target operation system
On PC Windows 10.
Game development system
Memory Windows
This game will be developed via UNITY 2020.1.8 and Visual Studio 2018.
Concepts
Memory is a decryption adventure game where the player plays a girl with amnesia. Every time
she finds something related to her memory and will enter her memories and
return to the Real World.
She will gradually recall the stories before my death during the
circulation process.
Core Experience
Players understand the protagonist's life and restore the protagonist's memory step by
step through
decryption.
Game Objective
Restore the protagonist`s memory through decryption.
Game World
The game is divided into “Real World”, "Memory World”, and "Nothingness".
Real World
In the "Real World", where humans can't see ghosts, ghosts coexist with people. But ghosts can
move certain items. The Real World in the game is the living room of
the protagonist.
Memory World
The "Memory World" is based on time. Everyone has his "Memory World". The
"Memory World" will
become more prosperous as time goes by. People can only enter their
own "Memory World" After
death, people will exist in a "soul" state for a period and then disappear to
"nothingness". But some
"ghosts" who don't want to leave will get lost in the "Real World" over time. There are three Memory
Worlds in the game. The first "release" bears the life changes
of the protagonist; The second "mirror
image" is the memory of the protagonist being
bullied and seeking a way out; The last "falling" is the
first prospective memory of the
protagonist jumping off a building.
Game Story
The protagonist wakes up in her living room and finds that she is trapped there. She can't
remember what
happened before. Players mainly decrypt the conditions to enter the "Memory World" in the real scene.
The player has to repair the scene in the memory scene. As the protagonist's memory is
restored, again
and again, she will reproduce the story that happened to her. The girl will find herself dead at the end
but lost in the "Real World" because she is
unwilling to go to "nothingness", repeating the behaviour
and repair over and over
again.
Game Story
The protagonist wakes up in her living room and finds that she is trapped there. She can't remember what
happened before. Players mainly decrypt the conditions to enter the "Memory World" in the real scene.
The player has to repair the scene in the memory scene. As the protagonist's memory is restored, again
and again, she will reproduce the story that happened to her. The girl will find herself dead at the end
but lost in the "Real World" because she is unwilling to go to "nothingness", repeating the behaviour
and repair over and over again.
Game Story Tree
Gameplay
Theme Play
Finding Things, Decrypting, and Moving
Auxiliary gameplay
password decryption (letters or numbers)
Game Controls
The player's keyboard controls allow the girl to move through the scene and
the investigation
constructs the path to the "Memory World" by looking for different
items.In Memory World, players'
behaviour is more manipulative than decryption in
the Memory World, and they need to avoid and catch
certain item.
Game map
Reality Scene
* Living room
Memory Scene
Act I Release + Act II Mirror Image +Act III Falling
Game process
Real World Act 1 →Memory World Act 1 → Real World Act 2 → Memory World
Act 2 → Real World Act 3 →
Memory World Act 3 → Real World Act 1
Real World Act 1
Game Props and Functions
·Packaging box with three patterns connected: The player will enter the Memory
World by splicing
patterns.
·Books: Used to smash boxes on shelves that players can't reach.
·Blanket: block the packaging box. Remove it from the box.
Goals
Find three boxes and combine them in sequence.
Player route
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Memory Act 1
Game Props & Uses
·Ladder: For players to climb to higher platforms.
·Axe: used to cut the joint above the clock.
·Searchlight: change the position of "Shadow" after turning on the light.
·Machine-operated: Rotate the game screen clockwise by 180.
Goal
Enable the player to reach the exit and leave the Memory World.
Player Route
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Real World Act II
Game Props & Uses
•Scale packing box with liquid: scale numbers can be read.
•Electronic clock: Enter the correct time to get a fork from the picture.
•A picture of the Memory World: a fork dropped.
•Poster on the wall: provide the player tips about the fork and password of the safe.
•Puppet: Hide the missing parts of the poster.
•Safe: The password needs to be unlocked.
•A tip: Prompt the telephone number to be dialled.
•Glass beads: Each glass bead has a name on it.
•Telephone directory: There are many telephone numbers
•Telephone: to dial the number.
•Carpet: Square with the shape of a hexagonal star.
•Knife: used for cutting.
•Fruit: It can be cut.
•Cabinet: It can be opened.
•A Mirror: Reflect objects.
Goal
Find the heart of a wooden doll by the bedside.
Player Route
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Memory Act II
Game Props and Uses
• Hoe: Used to dig props hidden in the snow.
• Mirror: used to help players reach the Memory World mirror image level.
• Wooden box: Contains props.
• Single direction door: allows the player to open
from a single direction.
• Button: Open the box.
• Gear: Combine with existing gear models.
• House: The roof can be opened, and another key is hidden.
• Handle: Open the roof.
• Door: Game clearance point.
Goal
Find the key to open the door.
Player Route
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Real World Act III
Game Props and Uses
·Key: Open the living room door.
·Oil painting: It can be rotated.
·Three paintings are put together to form a picture of
a girl lying flat from a side view.
·Rose: can be picked up and put in the girl's hand in the picture.
Goal
Open the living room door and complete the painting of the small room.
Player Route
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2D Character & 2D Props Design
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3D Character & 3D Props Design
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Scene Design
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