Cook Human on Time
[04/2023-06/2023]
[04/2023-06/2023]
Game Designer
3D Artist
Game Video
Game Video
This is a casual game with a 'social clock' theme. Social psychology defines the social clock as "the
psychological clock of the major milestones in an individual's life". The "social clock" is determined
by the social and cultural landscape: it reflects the individual's expectations in the society in which
they live. During this game, players need to 'cook' multiple characters at a set age and time to gain
points. During the 'cooking' process, players must be aware that actions not by the social clock will
trigger the point deduction. The game's time points and event design are always based on the social
clock of the Chinese cultural background.
Gameplay
-Drag and drop the character onto different objects with the mouse
-Getting the 'right' time to let characters do the ‘right’ stuff
Metaphors
We use a lot of metaphors in this game. We hope to convey special messages to the player through this
design, and make the game more meaningful.
Metaphors generated from the player‘s action or experience
Unity Screenshot
Gameplay
Metaphors
Metaphors generated from the player‘s action or experience
Unity Screenshot