LUCIDREAM


[01/2023-03/2023]

Game Designer

Game 3D Artist


Game Video





Game Link

https://ztcarsten-298.itch.io/lucidream



Gameplay


narrative & adventure

Players discover the secrets of the world by searching for clues hidden in the map and leaving.



Game mechanic

explore & walking



(1) Number of players: 1

(2) Genre: Surrealistic 3D open-world game

(3) Control

Use the mouse to control sight, use "WASD" on the keyboard to move, press “space” to

attack, and “F” to interact with props.

(4) Game Time:5~10min

(5) Game Story

The character, for some reason, blundered into his dream world during sleep. His appearance has become

strange. While searching for the exit, the protagonist discovers the monster who also survives in this

world and gradually learns that this monster is human like himself, only that he has become a monster

because he has been trapped in this world for too long and has lost his mind. If the protagonist does

not leave soon, he, too, will gradually turn into a monster.

The story has two endings, and the player can choose to leave alone or help the monster regain his

senses and leave together.

(6) Game Narrative

The game uses a fragmented narrative, allowing players to discover the game's story and the monsters'

origins for themselves.

(7) Core Experience

Players hide from the monster, searching for exits in a weirdly styled world.

(8) Core Mechanics

Roam, Hide & Attack, Collect

Roam: Players can explore the world and choose their route to play according to their preferences.

Hide & Attack: Players need to avoid the monster and can also attack it. In the game, the player can

attack by "screaming". [Edvard Munch’s "The Scream" inspired the design of this attack.]

Collect: Players must search for pieces of the game's story to open the door to escape.

Searching for the clues that the monster leaves before it loses its mind and saves it is possible.


(9) Level flow






(10) Design of Monster

· The monster will chase players and could move fast

· After being attacked by the player, the monster will not come back to attack the player for a while

[Refer to the monster’s attack styles in the video game “Choo-Choo Charlse”]

(11) Game perspective

Third-person perspective

(12) Props available for collection

· "Save me" clue fragment: a fragment of a clue left by the monster before he lost his mind, documenting

how he lost his mind step by step.

· "Screaming candy": the player can only gain the ability to scream after eating it.

· Restore “SAN”: Some items scattered around the map can help the player restore SAN and maintain

vitality.




Game Arts

2D Arts





3D Arts